Autores
Cortés Díaz Hiram David
Piñal Ramírez Octavio Elias
Argüelles Cruz Amadeo José
Vicario Solórzano Claudia Marina
Título Ramath: Mobile Application for Math Learning using Augmented Reality
Tipo Revista
Sub-tipo Indefinido
Descripción Research in Computing Science
Resumen This paper presents a mobile application (app) using Augmented Reality (AR) with the support of game play mechanics in a non-game application, oriented to help 12 to 15 year’s old students to learn several math subjects. We associate concepts such as gamification and Problem-Based Learning (PBL) within the app, making the subjects much more interesting to the students and encouraging them to be fearless of math by taking advantage of the human’s psychological predisposition to engage in gaming. With the collected information from the research and the help of a predictive algorithm, we try to show how much the technology can help in education.
Observaciones
Lugar Ciudad de México
País Mexico
No. de páginas 261-269
Vol. / Cap. v. 140 no. 10
Inicio 2019-10-01
Fin
ISBN/ISSN